The Ball Throw – Enemy Dynamic

I now have both the ball throw mechanic and the enemy AI mechanics functioning. These interact by having the AI being able to hear the ball throw and investigating. However, since the ball throw is essential for the player to find their way around it can be difficult to use when near the enemy and moving in complete darkness aimlessly is not enjoyable. This dynamic is causing me some issue. I have some ideas on how to fix this issue;

Lowering the loudness multiplier of the ball throw

By changing how close using the ball throw can be in relation to the enemy would make it easier to see without attracting the attention of the AI however would make it more difficult to distract the AI if that is the player’s intention.

Multiple Ball Types

I could split the functionality of the ball throw allowing the player to choose whether they want a loud or quite ball throw. However, this could be bulky and tricky to use.

Charging Throw

I could make it so holding in the trigger will increase the force of the ball throw thus making it louder to distract the enemy whilst throwing it quickly will make it quieter so the player can see without attracting the AI.

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