I have done some researched similar games and solutions to problems I will encounter with VR. This research has allowed me to make a series of design decisions based on my research. I have decided on the setting, locomotion solution, how to create the echolocation effect and what kind of enemy I will use. I then went forward and created an initial design and prioritised the requirements for the game making me ready to start development of the first iteration.
The first priority is to get a first implementation of the “ball throw” and echolocation effect working in-engine. The echolocation effect will be done using shaders as decals will be distorted on the corners of the environment. I have never worked with shaders before and so will need to do further research to learn how to make the effect I want (see VR Echolocation Idea for details of how this will function).
