This week I have decided to create a VR game centred around echolocation. The player will only be able to see their immediate surroundings and will need to throw objects to see the world around them. This could be used in a stealth game where a monster would creep around looking for you. The player would need to try to be as silent as possible whilst still making enough noise to see around them. I believe seeing the footsteps of the monster approaching causing the player to stand perfectly still to avoid detection could be a terrifying example of how this could be used.
Since last week I have also got unity 2018.1.6f1 installed and have got the VRTK and Steam VR plugins enabled and setup giving me the basic starting blocks to a VR game. This has allowed me to see my HTC Vive controllers in the game and allows the outline of my play space to become visible. These plugins have saved me a lot of time on getting VR working allowing me to focus on my main mechanics for the prototype.
The main mechanic in the game will be the ability to throw objects that will then reveal the environment. I have started planning a possible implementation (see notes below). Currently, it will function by having the player press down the trigger on the controller then move it in a throwing motion, releasing the trigger at the end of the throw. The object will then fly through the air and when it collides with an environmental object such as a floor or wall it will create a circular area allowing the player to see the wall/floor.
